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At 17 fighters total, Xrd’s roster is smaller than most of its contemporaries’. This includes several painful absences, such as Baiken and Testament, who have been around since the first Guilty Gear and have interesting fighting styles. Newcomers Ramlethal and Bedman help fill in these vacancies. Both use indirect tactics, which sets them apart from the primarily close-quarters cast. Ramlethal wields two massive swords, which can travel across the screen and attack independently of her, while Bedman creates copies of himself that can be set and triggered similar to a landmine. Both of these fighters fit naturally into the roster, and offer something different from the returning warriors.


Outside of the core mechanics and characters, there are plenty of little touches that show off the developer’s proficiency with the genre. For example, button configuration can be adjusted on the character select screen, and is tap-to-set, two features which save a lot of time when playing with large groups. In a fight, players must hold down the pause button for a few beats before it’ll take effect, which helps curb accidental interruptions. These little details – and many others – may seem trivial, but they help keep the action flowing smoothly.



This keeps you focused on the stellar presentation. Xrd’s Japanese-to-the-bone art style is clean and striking, and it pops with vibrant colors that add to the excitement. It’s too bad the story Xrd tells is, quite frankly, bonkers. The whole thing is presented as a single, three-hour cutscene with no fights; you simply sit and watch. This heroic epic oscillates between clichéed anime caricatures – oh boy, an emotionless robot girl who learns about friendship – and what can laughingly be called the plot, which is pumped full of so much mythical mumbo-jumbo that it feels as if anything can happen at any time. It’s all very amusing, but in a B-movie sort of way.


On the flip side, the game’s educational modes are far more reserved. They provide a ton of information, should players seek it out, but are presented in a very dry, clinical way. They’re basically homework, and do little to hide it – which seems like a missed opportunity for getting players excited to learn the full roster. Tutorial mode is a notable exception, and is fully stocked with several useful options, including some character-specific settings for testing particular situations.












Supply Gamesradar



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