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The added focus of the over-the-shoulder camera also assists in the immersion. You only see as much of the map as the team, avoiding the typical far-off, isometric view of tactics games. The approach to camerawork is part of the impactful action, but it also makes exploration feel more personal and vital to your success. Each map has a ton of trinkets and in-game cash to collect, which unlock weapons and armor, all quite necessary because S.T.E.A.M. ditches a traditional leveling system. Better equipment is the only way to make your characters stronger, removing any needless experience grinding.


The only real downside to the lively camera technique is that the you’ll be spending a lot of the campaign watching aliens make their moves. After the action-packed gameplay during your go-round, it makes watching the computer control the board is lackluster by comparison. The enemies’ turns can’t be skipped, and for sensible reason. A large part of the strategy comes from reacting to alien movements. However, with no way to even speed up their turns, you’ll occasionally be gritting your teeth while you wait for the AI to finish walking around already. 



For all the whining about waiting, nearly every mission in the game pulls you further into its world. There’s no avoiding boxy designs on grid-based maps, but each area looks great, feeling pleasingly unique, but all part of the same, well-realized world. Of the few dozen maps in the campaign, only a couple are more quagmire than bombastic battles, with tons of real estate to cover while you search out objectives. And even those misfires still lean on the always engrossing combat to avoid being total bores.


After spending more than 30 hours in the excellent campaign, anything else in Code Name S.T.E.A.M. feels like a bonus, and that’s how the extras come off. The local multiplayer offers brief thrills in one-on-one combat, but it’s not something I expect to return to all that much. S.T.E.A.M. is also on the short list of 3DS games with amiibo support, with a handful of Fire Emblem characters that can be added to your team. It’s a cute bonus for Nintendo’s more hardcore fans – and fitting given S.T.E.A.M. comes from the same developers as Fire Emblem – though none of their unique abilities or personalities affect the story. It’s pleasing fanservice, but it could’ve been so much more.



Strategy games can be a bit staid, and Code Name S.T.E.A.M. does a fantastic job of bucking those expectations. The odd team of steampunk weirdos really mixes up the gameplay to make for some impactful action, and the dense maps belie a raft of colorful design. With far more hits than misses, this game is a blast. Then again, I feel like I’m wasting my time praising it any more, because you were immediately onboard with the Lincoln vs. Aliens, right?












Supply Gamesradar



Code Name STEAM review - App Review 4u

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