The projections sometimes serve as a mouthpiece for DmC’s clumsy brand of social commentary. The demons represent various real-world ills. A popular soft drink infused with demon gunk is keeping the human population docile. Mundus has leveraged bankers’ greed to control the world with debt. The surveillance state is run by demons, too – cameras turn into demonic eyeballs when you shift into limbo. On-the-nose doesn’t really cover it. It’s like a Russell Brand rant given form. In the soft drink factory, the words “GREED” and “OBESITY” plaster the walls. It’s as subtle as a brick with the word “BRICK” projected onto it.
Luckily, there’s an excellent game about beating up monsters behind all that. DmC, like its forebears, is fundamentally about dismembering demon armies with long, unbroken combos. Dante does this with an arsenal of scythes, axes, swords and big red-hot fists. The triggers switch weapon instantly, and combos are interchangeable between them. You can land the first two hits of Dante’s five-hit combo with his sword, Rebellion, and switch to the final three strikes with the scythe, or start with the scythe for extra crowd control and finish with the flaming fists for good single-target damage.
The moves are fast, and beautiful, and incredibly responsive. With some practice you control a battlefield with improvised carnage, moving enemies around impetuously to set up bigger combos. Suck in enemies with a chakram throw, blow them apart with a whirling shotgun blast, lift them twenty feet into the air with a spiralling scythe attack and pummel them with sword blows as you fall. The style meter applauds your efforts with screams of “SAVAGE!”, “SADISTIC!” and – if you’re doing really well – “SENSATIONAL!”
This is the third time we’ve played through the game on various systems, and combat still feels terrific, in spite of some small returning niggles. It can be difficult to pick out targets with your grappling hook, for example, particularly the annoying evil cherubs who like to pepper you with grenades. The new manual targeting option doesn’t really help, but missed targeting only occasionally breaks the flow. I spent more time focusing on the varying weaknesses built into the demon hordes. Little guys with telegraphed attacks are easily mopped up, but it takes skill to uppercut a lumbering Tyrant charge and counter-attack effectively.
As you kill enemies they explode into blobby souls that you can hoover up to spend on combat upgrades later. New weapons unlock gradually, which provides good incentive to replay the campaign on Hardcore Mode with a full weapon stock. Hardcore mode – selectable at any time from the pre-misson screen, but best tackled once you’ve powered up and gained more expertise – remixes enemy attack timings and makes you work harder for style ratings. For a ridiculous challenge, you can also activate an unlockable mode that prevents enemies from taking damage until you’re hitting a decent style score.
As impossible as that sounds, DmC’s frenzied monster-clobbering is moreish enough to tempt me back. Given the current release crop on Xbox One and PS4, DmC should be the go-to choice for hack-and-slash connoisseurs. Who knows, maybe you’ll even come to not-hate punk Dante.
This game was reviewed on PS4.
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