0



Central to that is a whole bunch of new takes on Mushroom Kingdom enemies. It’s interesting to revisit foes you’ve beaten a gazillion times over in other games in a brand new context. You may know how to time your run under a Thwomp perfectly in a Super Mario game, but that’s not so simple when character movement is out of your control. Making puzzles out of usually insignificantly simple enemies is a clever move, and one that leaves you feeling underpowered despite your omniscient viewpoint.


One of the best new baddies comes at the end of each World in the form of freakish demon-monkey-robot-things (yes, that’s their official title, honest) which possess one of your minis, sending it on a destructive spree. It adds a sense of urgency to an otherwise fairly sedate game, an excellent replacement for the duff boss fights the series has previously offered. I’m looking at you, Mini Land Mayhem.


Often, the enemies are the least of your concerns, with the task of getting a mustachioed ‘bot from A to B being the biggest challenge. Each World opens with the introduction of a new concept (including reversible conveyor belts, vertical elevators, and classic Mario pipes) and combines these with previous additions to build increasingly complex environments. If that sounds daunting, don’t worry; the learning curve is incredibly smooth. Finding a way through the level rarely takes more than a few attempts, but doing so while collecting every last collectible – necessary to snag those elusive gold trophies – will tax even the sharpest minds.



It’s worthwhile taking the time to collect those trophies too. Gather enough and you’ll begin to unlock bonus levels, some of which made me mutter some seriously rude words. They’re head-scratchingly clever as well as maddeningly tricky. Trophies also reward you with stars, and these offer unlockables in the game’s in-built level editor.


There’s a pretty solid selection of parts to start with, but stars allow provide you with more complex mechanics to play with, such as character-specific goal doors, or those pesky demon-monkey-robot-things. The interface is solid, if a little cumbersome to navigate at times, though certainly not enough to stop the most dedicated fans building crazy labyrinthine death traps for their minis to explore. Even better, with the new community features, these can be shared between users, who can rate the best ones. At the time of writing, I wasn’t able to try this out, but I have a lot of faith in the Nintendo community to build some cool levels (and probably some shaped like genitalia) to keep me playing long after I’ve exhausted the in-built content.



Although it remains a simple – and for the most part unchanged – concept, the Mario vs. Donkey Kong formula has been honed to near-perfection over the years. Tipping Stars is far from revolutionary, but for quick bursts of action-puzzling, there’s little better. While the cast of robotic minis might be brainless, the game they star in is anything but.












Supply Gamesradar



Mario vs Donkey Kong: Tipping Stars review - App Review 4u

Post a Comment

 
Top