100 Floors: Zombie Escape Review
Zombie Pac-Man
There’s so much to love about high-rises. The security of a doorman is a definite step up from the average apartment building and there’s an elevator, not like your five-story walk-up. Now picture that same dream building, except every floor is a maze, the elevator is broken, and the doorman is a zombie. Not as appealing anymore? If you’ve played and thought, “If only this were set in a skyscraper suffering from a zombie outbreak…” then is the game you’re looking for.
by Topda, is nothing like the original by Tobi Apps. Instead of each floor presenting players with a different puzzle to solve, this is decidedly more straight-forward. Your objective is to get to the roof, where a helicopter awaits to take you away from the zombie-infested real-estate hell. Each floor is a maze dotted with rotting flesh-gobblers waiting to separate your pixelated meat from your bones.
There are a few zombie types; guards, well, guard the door and smart zombies try to anticipate your direction. Of course, zombies aren’t the only obstacles: pits yawn in the floor, there are locked doors that open with key cards and gates that open with keys in very rogue-like fashion. The music is painfully 16-bit, paced to make your escape from the incoming ghouls feel frantic. I turned it off by the tenth floor. The sound effects can be helpful cues, like the sound of door timers ticking down, but aren’t really necessary.
To survive, you’ll need unlimited lives – which Topda kindly gave players — and zombie-slaying tools like bombs. Don’t forget the lightning reflexes, though that does not apply quite as much as it would in a Pac-Man title. The android controls are simple: swipe up or down, left or right to make your character move in a given direction. This is most important at corners, where missing the entry will cause you to run into the unfriendly undead. Accuracy is about what you’d expect for a touch-based game; a screen swipe isn’t as exacting as a joy- or thumb-stick. That proved a major annoyance, especially in later levels when I needed to use bombs to escape zombies closing in from both directions and the quick reversals that would have been so easy with a hard controller were difficult to execute. You shouldn’t an Android accessory to play an Android game, they’re nice to have, but players shouldn’t feel crippled without one.
walks a thin line with the number of ads; I found it annoying to have a video ad come on blaring even though I turned off the music and sound effects, especially when I was on a winning streak. Considering that the paid version seems to have disappeared from the Google Play Store, it seems the only option for players is to tolerate the ads, but at least you have the option of claiming a reward for your annoyance. I employed the self-sacrifice technique, knowing that the offer to watch a video in exchange for three Z-bombs would pop up – it always did in about 3 deaths or less. With my ill-gotten gains it was as easy as a double tap of the finger to plant bombs, which explode on contact like mines and provide a huge advantage when trying to navigate the floors. I prefer annoying ads to other freemium routes. Some games – too many – claim to be free but in reality the gameplay is tied so integrally to in-game store purchases that players have to spend actual hard-earned real-world money to advance. doesn’t have an in-game store, the only thing of yours they ask for, is your time. And sometimes they even reward you with bombs.
is conceptually perfect for mobile formats. Short levels allow players to squeeze in a run or two during a busy day and the punishment for failure is minimal so it’s playable even in environments with lots of distractions. If you can overlook the annoying ads and don’t expect the tight responsiveness of Pac-Man, is a decent little maze game, especially when it doesn’t cost a dime.
Supply Hardcoredroid
100 Floors: Zombie Escape Review - App Review 4U
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