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The unique visuals energize this Kirby outing just as much as the gameplay. Kirby’s world is as vibrant as before, but it’s all been given a clay makeover. Like a stop-motion film come to life, the claymation vibe that bestows a handmade aesthetic, down to the thumbprints on Kirby’s face. You know the usual polygons and textures are all humming underneath, but the graphics are so warm and inviting that it’s easy to lose yourself in the festivities.


Not that there aren’t some all-too-familiar problems to be found in Rainbow Curse. The challenge gets a little worn, particularly in the boss battles. More than one boss fight gets reused later in the game, and it’s more frustrating every time it happens. These enemies aren’t particularly complex the first time, and battling a reskinned version of them only makes their deficiencies more obvious. The game has such diverse stages that it’s a shame half the areas are capped off with decidedly average repetition.


Overall Rainbow Curse is on the short side, with about seven worlds that take you on the expected tour of underwater, ice, and lava stages. But that’s ultimately to the game’s benefit. Unlike the bosses, the regular stages don’t feel padded or stretched too thin. And as bog standard as the locales may be, the clay-themed graphics at least make the overused settings feel fresher.



And there are some decent extras that extend your play-time, provided you have some Nintendo-themed plastic and/or friends that’ll join you on the couch. Rainbow Curse’s approach to multiplayer follows the lead of the New Super Mario games, only less annoying. Every non-Kirby character works to support player one by fighting enemies or even carrying Kirby to hard to reach areas. They’re all directly controlled, while Kirby is still manipulated on the Gamepad, a cute style of asymmetrical teamwork that the Wii U specializes in. Rainbow Curse is at its best solo, but it’s not a bad party game when friends join in.


The amiibo integration leads the way with the more gimmicky features. Touching any of the Kirby series amiibo to the Gamepad does abilities like extra special attacks from Meta Knight or more hit points with King Dedede, both of which are a little too useful and end up hurting the game’s balance. As for the extra modes, the unlockable time trials and limited extra challenges are about as shallow as the amiibo integration. And neither offers much more than a brief distraction from the core game.



Kirby and the Rainbow Curse is one of the series’ better experiments, with warm, lively visuals working in tandem with a dynamic, unusual approach to platforming. It’s no epic, and the extras are a little on the shallow side, but it’s great while it lasts. The Wii U is in desperate need for strong content and justification for its extravagant controller, and Rainbow Curse provides both.












Supply Gamesradar



Kirby and the Rainbow Curse review - App Review 4u

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