Tekken Card Tournament Review
Tekken Along for a Great Ride
In 1995, Sony’s PlayStation console was still in its infancy when Namco ported one of the greatest fighting franchises of all time from the arcade – .
, the king of fighting games, was an arcade-style button masher whose only real competitor was the gore of . The two-dimensional side-scrolling action pioneered by these legendary games hadn’t been veered from much. , , and made early attempts at bringing the fighting genre to a 3D landscape, but it wasn’t until hit the block that we saw a smooth 3D fighting experience.
‘s intricate fighting system made each character unique, and eventually spawned an underground tournament scene. Now, Bandai Namco finally ported the balanced power system of to Android in the form of a card game. It may seem like simply another IP ported onto a moneymaking scheme a la Terrance and Phillip’s freemium game on , but is actually a brilliant strategy game, worthy of comparisons to , , and other card game royalty.
On the surface, is no different than any other Android card game looking to ruin a hardcore IP with yet another Mafia Wars clone. After a few hours, it becomes clear this game has the kinda chops it’ll take to compete in a post-freemium card category.
Familiar characters such as Law, Paul, Heihachi, Jin, Kazuya, and Yoshimitsu are represented in with options to customize each deck and character. Each card represents a move, and after level 10, you can add cards from a tag partner. Building a balanced 15-card deck is essential to win, but no matter how good your deck is, playing the wrong move could cost you everything.
Following the standard model, a starter deck can initially be purchased for each character, followed by booster packs of varying card rarity. Like any other freemium card game, the currency to purchase booster packs can either be earned via playing the game or purchased with real cash through the Play Store.
Building a deck requiresa bit of knowledge about the character’s strengths, weaknesses, and fighting styles. For this, it helps to know a little bit about ’s lore. While this can be accomplished by watching one of the movies (including the animated and live-action ), fans of or will be familiar with each character’s playing style.
Paul and Panda rely mostly on brute strength, while Yoshimitsu hides his cards, Xiaoyu strikes light, fast, and often, and Law keeps opponents off-balance by neutralizing cards. Each turn, your choice to draw, attack, or block can tip the balance of the fight completely. It’s important to read the card effects on both your and your opponent’s cards and play based on the most beneficial outcome. Keep in mind striking when your cards will get the most benefit is something your opponent will anticipate and often counter.
You start with a deck consisting of mostly low-level bronze cards for whichever character you choose. The power of your deck improves as you wade through the solo adventure mode and duel opponents online. Win, lose, or draw, you gain power-ups for completing each fight, similar to the purse system used by professional boxing, MMA, and gaming leagues.
The choice to bring to Android as a card game rather than a fighter seems to be more a matter of mechanics than profit-seeking. Programming the game to work on gestures or on-screen buttons wouldn’t provide the level of control gamers need for this combo-based fighter.
In the days of the PS2, local gamers competed in underground tournaments. The only rule was typically contestants would need to use the default control scheme. This made competing difficult for many gamers, who programmed specific button combos to the R and L triggers in order to perfect their combo techniques. Remapping the controls to the default took their mind off their game enough to lose to less proficient players.
The developers have always had problems mapping ‘s controls to a gesture-based system. Each fighter is so different and the action is so fast, it made for a glitchy experience. At the Gameworks arcades over a decade ago, gamers flock to a variety of games turned into rides and interactive experiences not offered by home consoles and PCs. On display was a version of Tekken in which you punched and kicked to control your fighter. The experience was more kitch than anything else.
By moving the rock-paper-scissors balance of the fighting game to a card-based game, Namco improved the quality of the game. A touchscreen fighter would not have been able to replicate the fighting experience in a way fans would expect from such a beloved franchise. Like replicates the experience, brilliantly recreates a mobile version of the console experience.
Overall, the fun gameplay and crisp graphics of the game are enough to make it playable, especially in the free category. The variety of backgrounds and theme music is painfully limited, although what’s available does hold true to the franchise. Load times and connection issues can plague the game on slower devices or under less-than-ideal connections.
If seeking a console-replacement game, isn’t it. The game lacks any real storyline, instead relying on fans to already know. In addition, the difficulty of some levels on Solo mode would be a lot less frustrating if not for the length of time it takes to restart. These issues aside, it’s still a great game.
Gamers seeking a quick PVP experience while on the go will truly enjoy the challenge of . This isn’t your dad’s or your mom’s . This is the type of hardcore the kids in line up to tell their friends about.
Supply Hardcoredroid
Tekken Card Tournament Review - App Review 4U
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