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Mixed in amongst these terrors are your fellow Mudokon workers, busily polishing floors and walls till instructed to follow you to an exit portal with taps of the D-pad. Saving them (there are over 200, including those in secret areas) isn’t necessary to complete the game, but you’ll be treated to a gruesome ending if you leave the lion’s share in the lurch.


Oddysee isn’t one of those puzzlers that struggles to make the most of some novel ideas. The further you push through the 5-10 hour story, the more approaches the game places at your disposal, and the more you’re obliged to squeeze from the ideas in play. Sligs can be possessed by chanting, allowing you to not only explode them from within, Scanners-style, but activate out-of-reach devices, converse with other Sligs or boss Mudokons around (for example: ordering the luckless sods to hit the deck before firing on their guards). 



Alas, this depth must be set against fiddly controls, and a heavy dependence on trial and error – fortunately, you can now quicksave pretty much anywhere with a tap of the View button. It’s more a question of the type of game Oddysee is than a flaw, but frustration is frustration however you slice it. 


Still, we hope you’ll persevere. Almost two decades on, Oddworld remains a cut above the throng – a greasy, gristly delight that has much to say about the world we live in but, importantly, finds a way to say it through entertaining mechanics. The strength of Just Add Water’s renovations suggests that the Oddysee team could do wonderful things with a brand new Oddworld game. Perhaps if enough of you buy this one, they’ll get the chance.












Supply Gamesradar



Oddworld: New 'n' Tasty review - App Review 4u

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