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The overriding impression is one of shoddiness. The graphics aren’t what we’d expect from an Xbox One game, and the aforementioned corridors have clearly been designed in a modular fashion, in chunks ready to be bolted together. It’s understandable, given the limited scope of the environments, but unforgivably apparent in many places. You’ll have the corridors broken up by a room strewn with a tricky combination of obstacles. 


It’ll take you a good few trial-and-error attempts to clear it, but once you’ve nailed it you’re feeling pretty good. Then, in the next level, that exact same set-piece might pop up again wholesale. And that’s not to mention the frequent stretches of corridor that repeat themselves, hazard for hazard, as if you’re in a malfunctioning TARDIS.



Weirdly, we found that the bulk of the challenge came in the game’s first few levels, as we acclimatised to the controls. From then on, the only real difficulty increase comes in the occasional set-piece, in which what you need to do is in no way clearly telegraphed. Oh, so I need to veer left towards that flaming locker before I jump, in order to clear the tree at the other end of the room, do I? You really could have flagged it up, at least a little. The one exception being the final QTE of the end boss battle, which practically requires you to hit buttons even faster than the commands appear.


And yet, it’s somehow hard to really dislike Infinity Runner. When everything clicks and you snap into the zone, it’s surprisingly easy to lose yourself in it. You can almost forget the flat voice acting, unsatisfying story and repetitive levels, because there’s a certain primal pleasure in sliding perfectly under a laser grid or nailing that jump over a hostile fellow werewolf (yes, really). But make no mistake: if this were a Doctor Who episode, it would be a Colin Baker one.












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Infinity Runner review - App Review 4u

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