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Hold on there, Timmy/ Tina Teleport. Both the Kraken and Wraith must first be unlocked by reaching level one on all the Goliath’s skill trees – buffed up by say, throwing boulders 20 times or doing 20,000 points of damage with its leap attack. It’s an unwanted grind in an otherwise sensible progression system, and something you’ll have to endure to unlock all available 12 Hunters, too. 


Whether you’ll feel compelled to snare ‘em all depends on how much you can stomach artificial padding in a game that’s pretty limited in scope. While later characters are generally better – Griffin the second tier Trapper can fire torpedoes directly at the monster, whereas starting character Maggie has to plant them on the ground – it takes a hefty amount of time to churn through the unlocks. Combined with 2K’s unapologetic day one DLC additional character packs and it all feels a tad cheeky.


Still, the idea of basically playing as a video game boss is a brilliant one. In execution, being the Big Bad isn’t entirely satisfying, but it certainly gives Evolve a hook. Mechanically, there’s much to enjoy about the monster(s). You start each round with a brief head start on the Hunters, during which time you must create some distance from your would-be killers and munch anything within clawing radius to grow bigger. Being chased is fundamentally more satisfying than doing the chasing. And next to the Hunters’ cluster of powers, which often make your view busier than a screen of Matrix code when they’re fired in conjunction, there’s an uncluttered elegance to simply sneaking, eating and occasionally eviscerating. 












Supply Gamesradar



Evolve review - App Review 4u

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