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The rest of the strategic gameplay is about what you’d expect from a Total War game: satisfying, but nowhere near as tight or well balanced as a ‘real’ 4X title like Civilization 5. To give credit where it’s due, it does look like Creative Assembly has put some work into the AI, meaning computer controlled enemies attack with large armies instead of letting you chop them up piecemeal. Diplomatic AI seems improved as well, with clans suing for peace, negotiating trade agreements, and even marshalling armies to defend their allies’ settlements (something I’ve never seen in a Total War game before). AI has been a rough spot for previous Total War games (looking at you, Empire), and Attila seems like a real improvement.


As enjoyable as the new content and AI are, there are two big issues with Attila’s campaign that need to be mentioned. First, the review build is buggy as hell. At least once an hour, I’d end up staring at a locked screen with no option but giving my PC the three-fingered salute. Second, the turn times are excruciating. I’ve spent as much as three or four minutes watching the AI turn rotate through the long list of clan badges. The average was closer to 2 minutes, but that still feels like an eternity – especially when you’re not sure whether the game will crash before you get to play again. Thankfully, both of these issues are problems that Creative Assembly has traditionally fixed post-launch.


If strategic gameplay is serviceable, the tactical battles are outstanding. Battle speed has been ratcheted back, meaning units no longer break after a few seconds of combat. This is crucial, because it gives commanders enough time to experiment with special abilities or move units into flanking positions. The UI has also received an extensive overhaul, and the new look is a solid compromise between form and function. The changes are far too numerous to list here, but the return of proper unit portraits will delight anyone unhappy with Rome 2’s stylish-but-confusing pottery-art unit cards. It’s actually fairly difficult to find major problems with the tactical battles, except to point out that the review build was just a bit unbalanced. Higher level units never felt much better than their cheaper counterparts, and you’ll find that the rock-paper-scissors of spearmen-swordsmen-cavalry trumps any individual unit’s strength.












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Total War: Attila review - App Review 4u

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