Here, the English and French have put aside their differences, pooling resources to take down a supernatural threat led by Joan of Arc’s evil doppelganger – or is it the Maid of Orleans herself? A magic sword lets you command beasts to battle their own kind, though first you’ll need to win over the monster-hating doubters: as the campaign progresses, you’ll gain more allies with their own combat specialities, increasing your tactical options.
Soon you’ll be capable of generating squads on the fly: if an enemy group of bowmen lies in wait to bring down your griffons, simply switch to sword-wielding skeletons and rush them. This reduces downtime, too – if the sprawling battlefield is delaying the action too much, you can race there on horseback before dismounting to hook up with your Lv.30 landsknechts.
Money earned from successful sorties can be invested in attacking or defensive boosts, or simply on levelling up. Though it’s wise to prioritise your own stats, you’ll need to empower your allies, too, not least when you need to use them as decoys, luring guards out of position before you hit them with a hail of arrows from the treelines. Alternatively, you can join forces to form a larger group, and it’s a thrill to watch a trio of heroes storm a stronghold with the Bladestorm special, a mass attack that can annihilate the powerful base commanders in seconds.
These moments make the last-gen looks easier to accept, though it’s disappointing when the action start to really chug. Freezes, however, are much harder to forgive: our console locked up three times during one battle, and we ended up taking a smaller group into the fray to minimise the risk of it happening again. Whether this is down to budgetary or time constraints, or simply Japanese developer working with unfamiliar hardware, Bladestorm’s technical flaws put the kibosh on an idea that deserved better.
Supply Gamesradar
Bladestorm: Nightmare review - App Review 4u
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