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There are eight notes in total but 10 locations to investigate, some of which swap places between playthroughs, plus a selection of possible starting points, so no two sessions are alike. Prioritising areas in accordance with Slender Man’s aggressiveness is critical: when he’s at his most annoying, the last place you want to be is the Visitor’s Centre, with its plethora of single-exit rooms. There’s a run button to help you out of a jam, but it’s tied to an invisible stamina bar that’s easy to exhaust when the pressure is on.


Sadly, the scenarios (some accessed by collecting or interacting with certain objects) that make up the remaining hour or two of playtime consist of slightly limp variations on a gambit that isn’t nearly substantial enough to stand comparison with, say, fellow indie offering Outlast. The third level introduces a second foe who can be kept at bay with the beam of a flashlight; the echo of her footsteps through the depths of an abandoned mine is unnerving, but the basic explore-avoid-collect pattern is the same. 



A later, more intriguing chapter takes place on a farm estate with some catacombs at one end and a deceptively picturesque cornfield in the middle. It’s relatively elaborate, but it won’t keep you busy for long. 


If you like horror, but you’ve yet to have the pleasure of Slender Man’s company, his Xbox One incarnation is absolutely worth its budget price tag. The Eight Page template loses its bite with repeat exposure, but the game’s volatility remains invigorating given the genre’s continued reliance on scripted scares and sheer grotesqueness. If you’re a veteran of Slender, however, it’s probably best to avoid eye contact. There’s not enough meat on these bones.












Supply Gamesradar



Slender: The Arrival review - App Review 4u

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